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Iray Material Plugin For 3ds Max 2016 Crack


How to Use Iray Material Plugin for 3ds Max 2016




Iray is a powerful rendering plugin that allows you to create photorealistic images and animations with 3ds Max. Iray uses physically based materials and lights to simulate the real world, and supports GPU acceleration for faster rendering. In this article, we will show you how to install and use the Iray material plugin for 3ds Max 2016, and how to access the rich library of NVIDIA vMaterials that are compatible with Iray.


Installing the Iray Material Plugin




To use the Iray material plugin, you need to have 3ds Max 2016 installed on your computer, as well as a compatible NVIDIA GPU. You can check the system requirements and the list of supported GPUs on the [NVIDIA website]. You also need to download the Iray plugin from the [Iray Plugins website], where you can get a free trial for 90 days or purchase a license. After downloading the plugin, follow these steps to install it:


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  • Run the installer and accept the license agreement.



  • Select the installation folder for the plugin. By default, it is C:\Program Files\Autodesk\3ds Max 2016\plugins.



  • Click Next and wait for the installation to complete.



  • Restart 3ds Max if it was running during the installation.



After installing the plugin, you should see a new tab called Iray+ in the Render Setup dialog. This is where you can adjust the render settings for Iray, such as quality, resolution, camera, environment, etc. You can also access the Iray+ ActiveShade mode from the Render menu, which allows you to see interactive feedback of your scene as you make changes.


Using the Iray Material Plugin




The Iray material plugin integrates seamlessly with 3ds Max, and lets you create or modify physically based materials and lights directly in the Material Editor. All materials and lights are based on the NVIDIA Material Definition Language (MDL), which means they can be shared with other MDL-compatible applications. To use the Iray material plugin, follow these steps:


  • Open the Material Editor by pressing M on your keyboard or clicking the icon on the main toolbar.



  • Select an empty material slot and click the Standard button.



  • Select NVIDIA Iray+ from the list of material types and click OK.



  • You should see a new material node with several parameters that you can adjust, such as base color, roughness, metalness, etc. You can also add layers of components to create more complex materials, such as coatings, flakes, decals, etc.



  • To apply the material to an object in your scene, simply drag and drop it from the Material Editor to the object.



  • To preview the material in your viewport, make sure you have Realistic or Shaded display mode enabled. You can also use the Iray+ ActiveShade mode to see how it looks in Iray rendering.



Accessing the NVIDIA vMaterials Library




One of the advantages of using the Iray material plugin is that you can access a comprehensive library of ready-made materials that are designed for Iray. These materials are called NVIDIA vMaterials, and they cover a wide range of categories, such as ceramics, composites, concrete, fabrics, metals, plastics, wood, etc. You can download these materials for free from the [NVIDIA website], where you can also find documentation and tutorials on how to use them. To access the NVIDIA vMaterials library from 3ds Max, follow these steps:


  • Download and unzip the material library that you want to use. Each library contains both the .mat file and the textures required for that library.



  • In 3ds Max, open the Material/Map Browser by clicking the Get Material button in the Material Editor.



  • Select Open Material Library from the Browse From list.



  • Navigate to the folder where you unzipped the material library and select the .mat file.



  • You should see a list of materials that are included in that library. You can preview them by clicking on them or dragging them to a sample slot in the Material Editor.



  • To apply a material from the library to an object in your scene, simply drag and drop it from the Material/Map Browser to the object.



Conclusion




In this article, we have shown you how to install and use the Iray material plugin for 3ds Max 2016, and how to access the NVIDIA vMaterials library. With these tools, you can create stunning images and animations with 3ds Max and Iray, using physically based materials and lights that simulate the real world. We hope you found this article helpful and informative. If you have any questions or feedback, please leave a comment below.


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